Combat Interface
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The Combat Interface is the main window in the utility. It's here you add and control participants during a SWSE battle.

You may begin to set up a fight by adding previously made templates or create new characters.

New Character
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If you are used to SAGA Edition you are probably familiar with how a Character works. The Character Form is optimized to quickly add a character from either a statblock or a Character Sheet.

Some things to note:
* You can override most of the values but they may be reset if you change things like size, species or classes.
* Under Classes you do not need to edit every level manually. Change Level 7 to Jedi and Level 1-6 are automatically made into Jedi.
* Enable Character Sheet Mode allows you to edit the character like you would use a Character Sheet instead of a statblock. Either mode will update the other automatically.
* When we say "Traits" we mean feats, talents, droid systems etc. In the Traits interface you can pick from the list, but try the search function, it's much faster.
* Some of the most commonly used feats are supported such as proficency, toughness, point blank shot and focus.
* Droids and beasts are supported. Droids constitution is ignored and each of them will automatically spawn tools and natural weapons when selected.
* Type is useful. Set characters as PC and they will be marked in the Combat list.

Playing the game
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Once you have a couple of characters added you can use them. In the list you will see important information about them.

The first thing you may wish to do is to push New Round. If this is round 0-1 the utility will automatically roll intiative for all participants except for the ones marked with Manual init. PC's are automatically marked. You can later change init on the fly but you need to click "update" if you do.

Some things to note:
* The Apply Damage button deal damage to the currently active character.
* Above the Combat interface you have a button for disabling characters to take them out of combat. Do not worry, they will retain their init.
* The glasses icon lead to a Skill-roller, the dice to a diceroller.
* You can always doubleclick "Info" for quick access to the traits list.
